Unless maybe you have a oodles of support slots and are melee like a hopper. Comes in two versions. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. If you're only talking about 1 or 2 support slots, flamers are lighter (1 flamer vs 1 mg + ammo) or the same weight (2 flamers vs 2 mg + ammo) as MGs. ; Missile cooldown modifier: +15. SavageWolves • 5 yr. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Miniatures Game Battletech 'Mech record Sheets 3039. I can't even buy flamer ammo!So I bumped the default built. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. Also the most important location on the mech to protect, and the. . BV (2. The blast removes 5 points of amor and 5 points of internal structure. So like why did this flamer nerf come out of the blue?MGs into the rear arc of any mech carrying ammo will rip apart entire torso locations (as long as the ML/melee attack breaks through the rear armor first. Unique DLs-- Total DLs-- Total views-- Version. for his magnanimity, to Chris W. 4Bibliography. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Flamer RA. including fire and Inferno ammunition, than 'Mechs. In such an event, nuclear weapons are considered to have. Hatchet; Heavy Flamer;Notes []. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. . 6 shots in one battle. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. (So anything with 61+. Typically used in. for keeping me honest, and to Ray for our pact. Combat: Attack Rules. #5. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. The Battletech universe is so broad and expansive that sometimes a very interesting idea is presented, and then never thoroughly developed or…Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. This should provide a defense against SRMs, one of a large tank's worst nightmares. The tank first premiered in combat during the Victoria War in. To add insult to injury, it's literally impossible to purchase flamer ammo at any store. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Burn Them Alive - Quad Flamer Ammo (ModTek) The first time I used flamers, I ran out of ammo real quick and was like whaaaa. While its AgroMech equipment is not intended for combat, it can still be used for such purposes. BV (2. < 1 2 3 >. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. As I remember you fight 2 mediums, and 6 lights, with 3 of them rushing you right away. This is an opportunity and a threat. Fire makes ammo explode, it's kind of how ballistics work (excluding the gauss). Sadly according to my rulebook flechette/frag ammo is inner sphere tech so dont think i can field those: seems infernos are the only alternate ammo i can pack. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. Forum list Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. 35. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаGalaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. Inferno missiles are awsome. Likewise all the SRM ammo should be with the SRM batteries. . Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. was developed by the Capellan Confederation. I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo. Burn baby burAmmo This 2960 variant drops the flamer for an additional ton of ammunition. This mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. . Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. I'm running 50-60 ton mechs after two days and 18 hours into the game, got some general thoughts on weaponry: 1) beam weapons are not good, too much heat build up and too many heat sinks needed 2) ballistic/missile weapons are the way to go through. To Joshua F. It never 'synced in to your heat level' in the TT game. 7mm) and a 12. Burn Them Alive - Double Flamer Ammo. CCC Light Death Race 3rd Place. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. BATTLETECH > Guides > titanopteryx's Guides . Doombringer Nov 5, 2019 @ 8:31pm. getIndirectFireCapable (weapon) Postfix add per ammo or weapon modificator if direct fire detected. It did everything the 6 does, but better-mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. 8Rounds. Firestarter FS9-H. GetAllModifiersDescription: Transpiler add per ammo modification of IndirectFireCapable. More an later need but here it is. . The flamer is the only limited-ammo weapon that can fire at all without installing ammo in a separate slot, so I wouldn't be surprised if each flamer just has the standard amount of ammo built in and that's it. weapon. For cluster ammo, apply -1 to to-hit modifier for all ranges, resolve as cluster weapon. Flamer Mass: 1T Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3. Use a Prime Plasma Caster and you can stock up on ammo. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Clever arena fighters have used water, oil slicks, Inferno. An AC/5 is 10 tons and 6 crits for 5 damage. 50cal (12. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). 3. 8 million cbills. for keeping me honest, and to Ray for our pact. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. CCC Light Death Race 3rd Place. Inferno missiles are awsome. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Manufactured by. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. DarkenDragon • 5 yr. Weapons and Ammo Location Critical Tonnage Bloodhound Active Probe RT 3 2 CT 1 2 Angel ECM Suite CT 2 2 4 Jump Jets RT 4 2finally found enough of the ++inferno missiles to fill up my Kintaro experiment. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. Each vehicle flamer/sprayer fired reduces the number. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. I know they needed to be fixed, but flamers use the mech's reactor. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasA good Mech for flamer tactics in the beginning is the Firestarter, you just have to use assassin tactics Ammo explosion works too. Log in Upload File. Careful, LORE is a four letter word around here. FAR FAR FAR more effective than a PPC or Gauss Rifle. Enemy mechs equipped with flamers never run out of flamer ammo. This is an opportunity and a threat. Inferno missiles are awsome. -Tonnage limits: 165 tons minimum, 175 tons maximum. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Protection is provided by nine tons of ferro-fibrous armor. are only for "conventional infantry". Locate the code line: "disableLoggingOnLoad": true,. 10 MGs together hits as hard as an LB20-X, generates 0 heat but has very short range, an 1 ton of MG ammo allows you to fire all 10 MGs 20 times before you run out (4 tons of. ago. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. But to answer your question, yes, any mech could mount 4 AMS if they wanted to spend the cbills and tonnage. BATTLETECH > Guides > titanopteryx's Guides . Were they getting abused in MP or something?Center Torso -> The worst location on the entire mech to put ammo. Even when it does not, overheating has other negative effects such as hit penalty. the flamer's efficacy, stability damage from ACs and Missiles, ranges, etc. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. One turn, one Ton. Combat: Attack Rules. Ammunition was finally protected by CASE, and these Rhinos could use a Bulldozer attachment to prepare firing positions. Designed to fight other Clan BA, the Bearhunter is a short-ranged weapon that has a significant damage bonus against Battle Armor. for keeping me honest, and to Ray for our pact. Endorsements. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. Appears more than enough to shut down most assault mechs in one go. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. Related [| ] Machine Gun: Same continuous-fire ability, as well as a similarly increased critical chance. BV: 404/58. If you need to explainWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. . 로그인 상점. Battletech Free Download PC Game Cracked in Direct Link and Torrent. 3. C. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Now it would apply to all units. The Locust-1V is a notable. Typically used in. the clustered damage is a good way to inflict motive damage on vehicles and fragmentation rounds are better than even a flamer when it comes to shooting infantry (a LRM-20 does a flat 20 points of damage to an infantry unit when. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. Battletech-Mercenaries. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. Harebrained Schemes rolled out a new update just recently -- v1. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. . To Joshua F. Ammo AMS Ammo AMS (CL) Ammo AMS (DBL) Ammo AMS (Half) Ammo AMS HE Ammo SRM Counter Missile Ammo SRM Counter Missile (Half) Ammo H-MRM Apollo Ammo MRM Apollo Ammo MRM Apollo (Half) Ammo MRM Hunter-Killer (C) Ammo ArrowIV Ammo ArrowIV FASCAM Ammo ArrowIV FASCAM (Half) Ammo ArrowIV. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Burn baby burn! Installation: Extract the data folder into. If you need to explain the balance to yourself, the wording on the tin says the flamers are. I’ve always house ruled that a flamer can be used to set fire to a forest hex without a roll because its a nuclear. ? I can't even buy flamer. close. Artillery platoons is based on the guns. Description. Battletech Blackjack Upgrade Télécharger6 shots in one battle. 0) = 675; LRM-10 This 2954 variant downgrades to an LRM-10 with two tons of ammo. If you need to explainInfantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. json Weapon_Flamer_Flamer_2-Olympus. Unless maybe you have a oodles of support slots and are melee like a hopper. so a platoon (lance) would be 2 guns plus the support vehicles (ammo trucks) and 20-30 artillery soldiers to run the guns (pull string, go boom). Manufactured by. My pick for best weapon in 3062. BattleTech. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. Fluid Ammo. Last Update: 28 Apr 2018. 5T ammo) Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3 BV2: 5 + 1/ammo. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. ago. External Heat: Every time a flamer is fired, before the attack roll is made, the player may announce they are applying heat to the target, instead of the normal Damage Value. BV (2. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Get rid of the ability to make called shots with indirect fire. So you can even derp around with either repurposing the flamer ammo def or make ammo requiring flamers. +Cluster Missile Carrier: Used by Raider faction to save the metal :) Cockpit mods may save your life. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). . 6 shots in one battle. When you are spanning hitboxes, it gets handwaved, but the idea is that there are zero-crit-slot ammo feed capability along the lines of ammo belts. The reason you don't really need to worry about it is that: 1. Even when it does not, overheating has other negative effects such as hit penalty. In MWO, no fuckin way, Jose. Use a Prime Plasma Caster and you can stock up on ammo. And, while there are plenty of scientifically questionable (or just plain wrong) things in BattleTech, I don't think we need to make up more of them when flamers can just 'fixed' by making them ammo dependent. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. I have noticed several old mods, even months old, that still work on 1. a trio of MGs, leg mods, and chemical lasers. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. 2. Most Popular; Study; Business; Design; Technology;. r/battletech. Ten tons and two shots only should leave whatever it hits feeling like it just got run over by a jumpship, but against heavier units you'll, on average, get the equivalent of firing an AC5 and a. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. Flamers seem to only come with 6 ammo. Also completely reworked heat system that makes flamers, and things like inferno ammo and plasma rifles, super effective. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. After playing Battletech Advanced, I sort of fell in love with the Firestarter. Based upon their man-portable version, the Confederation created what is essentially a massive. #1. 0 -- which is incompatible with RogueTech at the time of writing, but fortunately Steam offers the option to roll back to earlier patches now, though. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. If you need to explain the balance to. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Inferno SRM. . putting it in the torso is probably. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. g. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18picture: Thunderbird Battle Armor [Upgrade] [LB-X] news: May update 05/2023 During May we have added and updated a. Download:. 0 coins. BV (2. slaser good to melt armor on enemys mech. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. If ammunition is hit, it explodes and destroyed the location it is stored inside. New posts All threads Latest threads New posts Trending threads So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Those machineguns are EXTREMELY useful vs infantry. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. A micro pulse laser, ER small laser, and flamer are provided to threaten infantry and armor forces. I’m looking over the rules for Armor-Piercing AC Ammo, as applies to ground vehicles and mechs, specifically this line: “…roll once on the Determining Critical Hits Table. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. ) They're shotguns. This should provide a defense against SRMs, one of a large tank's worst nightmares. The vehicle crews were noted using alternate. My wife writes books. Games. HeresyCraft. Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. +All Head shot chances reduced against all targets. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe true meaning of BattleTech is interstellar giant robot amputation Pokemon. Or get ++. In addition, the TDR-5SS has far better heat management than the 5S. An extremely short-ranged weapon, the flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. Ammo could explode when hit like that. Heavy Medium Lasers LA Jump Jets RL Jump Jet RT. I kind of had it in my head that they had like 100. Inferno missiles are awsome. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. . Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. Few mech pilots willingly load their SRM racks with inferno rockets, because the. We covered tanks as part of our rebellion against the corrupt Goonhammer establishment last week, so we should cover their usual partner this week,. Category. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. 1. While battle armor does count as infantry, they aren't "conventional infantry". Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. It's only when you get above there that flamers weigh more, but then you start considering whether the heat is better than the crit-seek chance. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Range is one of the most important factors in choosing the weapons to outfit your mech with. BattleTech. If you need to explainDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. for his magnanimity, to Chris W. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetMiniatures Game Battletech 'Mech record Sheets 3039. List of Mechs in Faction Shops (Updated for 1. I can't even buy flamer ammo!So I bumped the default built. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. . I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Inferno missiles are awsome. Requires asking Ra-Ra to explore. I mostly understand how to use flamers for heat instead of damage, but there are a couple edge cases I'd like to figure out. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. Other odd behavior: if you make a new ammo box and put "Ammunition_Flamer" in it's "AmmoID" field, it doesn't show up in the skirmish mechlab, even though nothing else about the ammo box has changed. There isn't one. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. jsonEdit the 12th line and adjust the value: "StartingAmmoCapacity" : 4, Disconnect Flamer ammo, reduce flamer weight to 0. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. Uploader: Mharius. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. And since flamers don’t use ammo, ignoring the vehicle flamer and heavy flamer, they don’t have the insta death bombs the mg carrying mechs have. 5T (+0. Two double heat sinks are also carried. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. if u have problems with the last bit of hit take the mgs. When done. Never managed to hit anything the times I've loaded AP into an. Equipment. ) BV (2. References. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. More an later need but here it is. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. Vehicle. Conventional infantry units are in even worse shape when attacked by the Heavy Flamer; It inflicts 6D6 points of damage to conventional infantry platoons. •. But even still. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. Even worse, the AC/5 does it’s damage in less efficient 5 point damage groups, the PPC is better at getting crits. Comes in two versions. Just ammo, Gauss and other explosive components would remain the same. Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A. It is a well known fact that to burn your enemies alive is a rather. For example if you fire an lrm 15 it spends 1 unit of ammo. . But even still. Inferno missiles are awsome. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 6 shots in one battle. I'm generally a fan of putting the ammo with the gun unless my weapons are spread over multiple body sections. Introduced: Pre-spaceflight (Vehicle Flamer), 2025 (Western Alliance, Terra [Standard Flamer]) Flamers are a simple weapon with a long history, designed as much for psychological warfare as for devastation. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. 0) = 2,105; Apocryphal VariantsA flamer provides effective anti-infantry defense. Some weapons are occasionally described as . The vehicle crews were noted using alternate. Flamers are remarkably useless against anything other than conventional infantry. Which should thus not run out. The most often hit location, and the most often focused location. Load up lots of AC weapons. I rarely use energy weapons, except PPC and Gauss weapons. . Apply -1 to to-hit modifier. He should have his ac 20 ammo in the arm with the ac 20. MGs get lots of random pilot injuries, also good at blowing up ammo if armor is stripped.